scheduler/logical_processor.rs
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#![forbid(unsafe_code)]
use crossbeam::queue::ArrayQueue;
/// A set of `n` logical processors.
pub struct LogicalProcessors {
lps: Vec<LogicalProcessor>,
}
impl LogicalProcessors {
pub fn new(processors: &[Option<u32>], num_workers: usize) -> Self {
let mut lps = Vec::new();
for cpu_id in processors {
lps.push(LogicalProcessor {
cpu_id: *cpu_id,
// each queue must be large enough to store all the workers
ready_workers: ArrayQueue::new(num_workers),
done_workers: ArrayQueue::new(num_workers),
});
}
Self { lps }
}
/// Add a worker id to be run on processor `lpi`.
pub fn add_worker(&self, lpi: usize, worker: usize) {
self.lps[lpi].ready_workers.push(worker).unwrap();
}
/// Get a worker id to run on processor `lpi`. Returns `None` if there are no more workers to run.
pub fn next_worker(&self, lpi: usize) -> Option<(usize, usize)> {
// Start with workers that last ran on `lpi`; if none are available steal from another in
// round-robin order.
for (from_lpi, from_lp) in self
.lps
.iter()
.enumerate()
.cycle()
.skip(lpi)
.take(self.lps.len())
{
if let Some(worker) = from_lp.ready_workers.pop() {
// Mark the worker as "done"; push the worker to `lpi`, not the processor that it
// was stolen from.
self.lps[lpi].done_workers.push(worker).unwrap();
return Some((worker, from_lpi));
}
}
None
}
/// Call after finishing running a task on all workers to mark all workers ready to run again.
pub fn reset(&mut self) {
for lp in &mut self.lps {
assert!(lp.ready_workers.is_empty(), "Not all workers were used");
std::mem::swap(&mut lp.ready_workers, &mut lp.done_workers);
}
}
/// Returns the cpu id that should be used with [`libc::sched_setaffinity`] to run a thread on
/// `lpi`. Returns `None` if no cpu id was assigned to `lpi`.
pub fn cpu_id(&self, lpi: usize) -> Option<u32> {
self.lps[lpi].cpu_id
}
/// Returns an iterator of logical processor indexes.
pub fn iter(&self) -> impl std::iter::ExactSizeIterator<Item = usize> + Clone {
0..self.lps.len()
}
}
pub struct LogicalProcessor {
cpu_id: Option<u32>,
ready_workers: ArrayQueue<usize>,
done_workers: ArrayQueue<usize>,
}