shadow_rs/host/network/namespace.rs
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use std::cell::{Cell, RefCell};
use std::ffi::OsStr;
use std::net::{Ipv4Addr, SocketAddrV4};
use std::ops::{Deref, DerefMut};
use std::sync::Arc;
use atomic_refcell::AtomicRefCell;
use shadow_shim_helper_rs::HostId;
use crate::core::configuration::QDiscMode;
use crate::core::worker::Worker;
use crate::cshadow;
use crate::host::descriptor::socket::abstract_unix_ns::AbstractUnixNamespace;
use crate::host::descriptor::socket::inet::InetSocket;
use crate::host::network::interface::{NetworkInterface, PcapOptions};
// The start of our random port range in host order, used if application doesn't
// specify the port it wants to bind to, and for client connections.
const MIN_RANDOM_PORT: u16 = 10000;
/// Represents a network namespace.
///
/// Can be thought of as roughly equivalent to a Linux `struct net`. Shadow doesn't support multiple
/// network namespaces, but this `NetworkNamespace` allows us to consolidate the host's networking
/// objects, and hopefully might make it easier to support multiple network namespaces if we want to
/// in the future.
pub struct NetworkNamespace {
// map abstract socket addresses to unix sockets
pub unix: Arc<AtomicRefCell<AbstractUnixNamespace>>,
pub localhost: RefCell<NetworkInterface>,
pub internet: RefCell<NetworkInterface>,
pub default_ip: Ipv4Addr,
// used for debugging to make sure we've cleaned up before being dropped
has_run_cleanup: Cell<bool>,
}
impl NetworkNamespace {
pub fn new(
host_id: HostId,
public_ip: Ipv4Addr,
pcap: Option<PcapOptions>,
qdisc: QDiscMode,
) -> Self {
let localhost = NetworkInterface::new(
host_id,
Ipv4Addr::LOCALHOST,
OsStr::new("lo"),
pcap.clone(),
qdisc,
);
let internet = NetworkInterface::new(host_id, public_ip, OsStr::new("eth0"), pcap, qdisc);
Self {
unix: Arc::new(AtomicRefCell::new(AbstractUnixNamespace::new())),
localhost: RefCell::new(localhost),
internet: RefCell::new(internet),
default_ip: public_ip,
has_run_cleanup: Cell::new(false),
}
}
/// Clean up the network namespace. This should be called while `Worker` has the active host
/// set.
pub fn cleanup(&self) {
assert!(!self.has_run_cleanup.get());
// we need to unref all sockets and free them before we drop the host, otherwise they'll try
// to access the global host and panic since there is no host
self.localhost.borrow().remove_all_sockets();
self.internet.borrow().remove_all_sockets();
self.has_run_cleanup.set(true);
}
/// Returns `None` if there is no such interface.
#[track_caller]
pub fn interface_borrow(
&self,
addr: Ipv4Addr,
) -> Option<impl Deref<Target = NetworkInterface> + '_> {
// Notes:
// - The `is_loopback` matches all loopback addresses, but shadow will only work correctly
// with 127.0.0.1. Using any other loopback address will lead to problems.
// - If the address is 0.0.0.0, we return the `internet` interface. This is not ideal if a
// socket bound to 0.0.0.0 is trying to send a localhost packet and uses this method to
// get the network interface, since the packet will be sent on the internet interface
// instead of loopback. It's not clear if this will lead to bugs.
if addr.is_loopback() {
Some(self.localhost.borrow())
} else if addr == self.default_ip || addr.is_unspecified() {
Some(self.internet.borrow())
} else {
None
}
}
/// Returns `None` if there is no such interface.
#[track_caller]
pub fn interface_borrow_mut(
&self,
addr: Ipv4Addr,
) -> Option<impl DerefMut<Target = NetworkInterface> + '_> {
// Notes:
// - The `is_loopback` matches all loopback addresses, but shadow will only work correctly
// with 127.0.0.1. Using any other loopback address will lead to problems.
// - If the address is 0.0.0.0, we return the `internet` interface. This is not ideal if a
// socket bound to 0.0.0.0 is trying to send a localhost packet and uses this method to
// get the network interface, since the packet will be sent on the internet interface
// instead of loopback. It's not clear if this will lead to bugs.
if addr.is_loopback() {
Some(self.localhost.borrow_mut())
} else if addr == self.default_ip || addr.is_unspecified() {
Some(self.internet.borrow_mut())
} else {
None
}
}
pub fn is_addr_in_use(
&self,
protocol_type: cshadow::ProtocolType,
src: SocketAddrV4,
dst: SocketAddrV4,
) -> Result<bool, NoInterface> {
if src.ip().is_unspecified() {
Ok(self
.localhost
.borrow()
.is_addr_in_use(protocol_type, src.port(), dst)
|| self
.internet
.borrow()
.is_addr_in_use(protocol_type, src.port(), dst))
} else {
match self.interface_borrow(*src.ip()) {
Some(i) => Ok(i.is_addr_in_use(protocol_type, src.port(), dst)),
None => Err(NoInterface),
}
}
}
/// Returns a random port in host byte order.
pub fn get_random_free_port(
&self,
protocol_type: cshadow::ProtocolType,
interface_ip: Ipv4Addr,
peer: SocketAddrV4,
mut rng: impl rand::Rng,
) -> Option<u16> {
// we need a random port that is free everywhere we need it to be.
// we have two modes here: first we just try grabbing a random port until we
// get a free one. if we cannot find one fast enough, then as a fallback we
// do an inefficient linear search that is guaranteed to succeed or fail.
// if choosing randomly doesn't succeed within 10 tries, then we have already
// allocated a lot of ports (>90% on average). then we fall back to linear search.
for _ in 0..10 {
let random_port = rng.gen_range(MIN_RANDOM_PORT..=u16::MAX);
// `is_addr_in_use` will check all interfaces in the case of INADDR_ANY
let specific_in_use = self
.is_addr_in_use(
protocol_type,
SocketAddrV4::new(interface_ip, random_port),
peer,
)
.unwrap_or(true);
let generic_in_use = self
.is_addr_in_use(
protocol_type,
SocketAddrV4::new(interface_ip, random_port),
SocketAddrV4::new(Ipv4Addr::UNSPECIFIED, 0),
)
.unwrap_or(true);
if !specific_in_use && !generic_in_use {
return Some(random_port);
}
}
// now if we tried too many times and still don't have a port, fall back
// to a linear search to make sure we get a free port if we have one.
// but start from a random port instead of the min.
let start = rng.gen_range(MIN_RANDOM_PORT..=u16::MAX);
for port in (start..=u16::MAX).chain(MIN_RANDOM_PORT..start) {
let specific_in_use = self
.is_addr_in_use(protocol_type, SocketAddrV4::new(interface_ip, port), peer)
.unwrap_or(true);
let generic_in_use = self
.is_addr_in_use(
protocol_type,
SocketAddrV4::new(interface_ip, port),
SocketAddrV4::new(Ipv4Addr::UNSPECIFIED, 0),
)
.unwrap_or(true);
if !specific_in_use && !generic_in_use {
return Some(port);
}
}
log::warn!("unable to find free ephemeral port for {protocol_type} peer {peer}");
None
}
/// Associate the socket with any applicable network interfaces. The socket will be
/// automatically disassociated when the returned handle is dropped.
///
/// # Safety
///
/// Pointer args must be safely dereferenceable.
pub unsafe fn associate_interface(
&self,
socket: &InetSocket,
protocol: cshadow::ProtocolType,
bind_addr: SocketAddrV4,
peer_addr: SocketAddrV4,
) -> AssociationHandle {
if bind_addr.ip().is_unspecified() {
// need to associate all interfaces
self.localhost
.borrow()
.associate(socket, protocol, bind_addr.port(), peer_addr);
self.internet
.borrow()
.associate(socket, protocol, bind_addr.port(), peer_addr);
} else {
// TODO: return error if interface does not exist
if let Some(iface) = self.interface_borrow(*bind_addr.ip()) {
iface.associate(socket, protocol, bind_addr.port(), peer_addr);
}
}
AssociationHandle {
protocol,
local_addr: bind_addr,
remote_addr: peer_addr,
}
}
/// Disassociate the socket associated using the local and remote addresses from all network
/// interfaces.
///
/// Is only public so that it can be called from `host_disassociateInterface`. Normally this
/// should only be called from the [`AssociationHandle`].
pub fn disassociate_interface(
&self,
protocol: cshadow::ProtocolType,
bind_addr: SocketAddrV4,
peer_addr: SocketAddrV4,
) {
if bind_addr.ip().is_unspecified() {
// need to disassociate all interfaces
self.localhost
.borrow()
.disassociate(protocol, bind_addr.port(), peer_addr);
self.internet
.borrow()
.disassociate(protocol, bind_addr.port(), peer_addr);
} else {
// TODO: return error if interface does not exist
if let Some(iface) = self.interface_borrow(*bind_addr.ip()) {
iface.disassociate(protocol, bind_addr.port(), peer_addr);
}
}
}
}
impl std::ops::Drop for NetworkNamespace {
fn drop(&mut self) {
if !self.has_run_cleanup.get() && !std::thread::panicking() {
debug_panic!("Dropped the network namespace before it has been cleaned up");
}
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub struct NoInterface;
impl std::fmt::Display for NoInterface {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
write!(f, "No interface available")
}
}
impl std::error::Error for NoInterface {}
/// A handle for a socket association with a network interface(s).
///
/// The network association will be dissolved when this handle is dropped (similar to
/// [`callback_queue::Handle`](crate::utility::callback_queue::Handle)).
#[derive(Debug)]
pub struct AssociationHandle {
protocol: cshadow::ProtocolType,
local_addr: SocketAddrV4,
remote_addr: SocketAddrV4,
}
impl AssociationHandle {
pub fn local_addr(&self) -> SocketAddrV4 {
self.local_addr
}
pub fn remote_addr(&self) -> SocketAddrV4 {
self.remote_addr
}
}
impl std::ops::Drop for AssociationHandle {
fn drop(&mut self) {
Worker::with_active_host(|host| {
host.network_namespace_borrow().disassociate_interface(
self.protocol,
self.local_addr,
self.remote_addr,
);
})
.unwrap();
}
}