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//! A TCP implementation with a somewhat-BSD-like socket API. It is written as a
//! ["sans-I/O"][sans-io] library meaning it doesn't do any networking I/O itself, it just accepts
//! bytes and provides bytes. A [dependencies](Dependencies) object must be be provided to support
//! setting timers and getting the current time. The TCP state object should probably be used with a
//! reference-counting wrapper so that a reference to the state object can be stored in the timer
//! callbacks.
//!
//! [sans-io]: https://sans-io.readthedocs.io
//!
//! ```
//! use std::cell::RefCell;
//! use std::rc::{Rc, Weak};
//!
//! #[derive(Debug)]
//! struct TcpDependencies {
//! // a reference to the tcp state
//! state: Weak<RefCell<tcp::TcpState<Self>>>,
//! }
//!
//! impl tcp::Dependencies for TcpDependencies {
//! type Instant = std::time::Instant;
//! type Duration = std::time::Duration;
//!
//! fn register_timer(
//! &self,
//! time: Self::Instant,
//! f: impl FnOnce(&mut tcp::TcpState<Self>, tcp::TimerRegisteredBy) + Send + Sync + 'static,
//! ) {
//! let tcp_state = self.state.upgrade().unwrap();
//!
//! // TODO: To register timers, you would likely want to involve an async
//! // runtime. A simple example would create a new task for each timer. The
//! // task would sleep for some duration and then run the callback.
//! }
//!
//! fn current_time(&self) -> Self::Instant {
//! std::time::Instant::now()
//! }
//!
//! fn fork(&self) -> Self {
//! // TODO: the implementation here would depend on the implementation
//! // of `register_timer`
//! todo!();
//! }
//! }
//!
//! // create the TCP state object
//! let tcp_state = Rc::new_cyclic(|weak| {
//! let dependencies = TcpDependencies {
//! state: weak.clone(),
//! };
//! RefCell::new(tcp::TcpState::new(dependencies, tcp::TcpConfig::default()))
//! });
//!
//! let mut tcp_state = tcp_state.borrow_mut();
//!
//! // connect to port 80
//! let dst_addr = "127.0.0.1:80".parse().unwrap();
//! tcp_state.connect(dst_addr, || {
//! // here we would ask the network interface for an unused port (implicit bind),
//! // or where we would use the port assigned to a raw IP socket
//! let bind_addr = "127.0.0.1:2532".parse().unwrap();
//! Ok::<_, ()>((bind_addr, ()))
//! }).unwrap();
//!
//! // get the SYN packet from the connect
//! let (header, _payload) = tcp_state.pop_packet().unwrap();
//! assert!(header.flags.contains(tcp::TcpFlags::SYN));
//! assert_eq!(header.dst(), dst_addr);
//! ```
// There are three related state types in this crate:
//
// - `TcpState` — This is the public-facing type for the TCP state. Its methods take shared or
// mutable references. It contains a non-public `TcpStateEnum`.
// - `TcpStateEnum` — An enum of all individual TCP state types (ex: `ListeningState`,
// `EstablishedState`). It implements the `TcpStateTrait` trait, so its methods usually take owned
// objects and return owned objects.
// - `TcpStateTrait` — A trait implemented by each individual TCP state type, as well as the
// `TcpStateEnum` enum that encapsulates all individual states. Its methods usually take owned
// state objects and return owned `TcpStateEnum` objects.
#![forbid(unsafe_code)]
use std::fmt::Debug;
use std::io::{Read, Write};
use std::net::{Ipv4Addr, SocketAddrV4};
use bytes::{Bytes, BytesMut};
pub mod util;
mod buffer;
mod connection;
mod seq;
mod states;
mod window_scaling;
#[cfg(test)]
mod tests;
use crate::states::{
CloseWaitState, ClosedState, ClosingState, EstablishedState, FinWaitOneState, FinWaitTwoState,
InitState, LastAckState, ListenState, RstState, SynReceivedState, SynSentState, TimeWaitState,
};
use crate::util::SmallArrayBackedSlice;
/// A collection of methods that allow the TCP state to interact with the external system.
pub trait Dependencies: Debug + Sized {
type Instant: crate::util::time::Instant<Duration = Self::Duration>;
type Duration: crate::util::time::Duration;
/// Register a timer. The callback will be run on the parent [state](TcpState). The callback can
/// use the [`TimerRegisteredBy`] argument to know whether the timer was registered by the
/// parent state or one of its child states.
///
/// If a child state has not yet been accept()ed, it will be owned by a parent state. When a
/// child state registers a timer, the timer's callback will run on the parent state and the
/// callback will be given the `TimerRegisteredBy::Child` argument so that the callback can
/// delegate accordingly.
fn register_timer(
&self,
time: Self::Instant,
f: impl FnOnce(&mut TcpState<Self>, TimerRegisteredBy) + Send + Sync + 'static,
);
/// Get the current time.
fn current_time(&self) -> Self::Instant;
/// Create a new `Dependencies` for use by a child state. When a timer is registered by the
/// child state using this new object, the timer's callback will be run on the parent's state
/// with the `TimerRegisteredBy::Child` argument so that the parent knows to run the callback on
/// one of its child states.
///
/// When a child state has been accept()ed, it will no longer be owned by the parent state and
/// the parent state has no way to access this child state. The child state's `Dependencies`
/// should be updated during the [`finalize`](AcceptedTcpState::finalize) call (on the
/// [`AcceptedTcpState`] returned from [`accept`](TcpState::accept)) to run callbacks directly
/// on this state instead, and the callbacks should be given `TimerRegisteredBy::Parent` (the
/// child state has effectively become a parent state). This `Dependencies` object should also
/// make sure that all existing timers from before the state was accept()ed are also updated to
/// run callbacks directly on the state.
fn fork(&self) -> Self;
}
/// Specifies whether the callback is meant to run on the parent state or a child state.
///
/// For example if a child state registers a timer, a value of `TimerRegisteredBy::Child` will be
/// given to the callback so that it knows to apply the callback to a child state, not the parent
/// state.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum TimerRegisteredBy {
Parent,
Child,
}
#[enum_dispatch::enum_dispatch]
trait TcpStateTrait<X>: Debug + Sized
where
X: Dependencies,
TcpStateEnum<X>: From<Self>,
{
/// Start closing this socket. It may or may not close immediately depending on what state the
/// socket is currently in.
fn close(self) -> (TcpStateEnum<X>, Result<(), CloseError>) {
(self.into(), Err(CloseError::InvalidState))
}
/// Start closing this socket by sending an RST packet. It may or may not close immediately
/// depending on what state the socket is currently in.
///
/// TODO:
/// RFC 9293: "The side of a connection issuing a reset should enter the TIME-WAIT state, [...]"
fn rst_close(self) -> (TcpStateEnum<X>, Result<(), RstCloseError>) {
(self.into(), Err(RstCloseError::InvalidState))
}
fn shutdown(self, _how: Shutdown) -> (TcpStateEnum<X>, Result<(), ShutdownError>) {
(self.into(), Err(ShutdownError::InvalidState))
}
fn listen<T, E>(
self,
_backlog: u32,
_associate_fn: impl FnOnce() -> Result<T, E>,
) -> (TcpStateEnum<X>, Result<T, ListenError<E>>) {
(self.into(), Err(ListenError::InvalidState))
}
fn connect<T, E>(
self,
_addr: SocketAddrV4,
_associate_fn: impl FnOnce() -> Result<(SocketAddrV4, T), E>,
) -> (TcpStateEnum<X>, Result<T, ConnectError<E>>) {
(self.into(), Err(ConnectError::InvalidState))
}
/// Accept a new child state from the pending connection queue. The TCP state for the child
/// socket is returned. The [`AcceptedTcpState::finalize`] method must be called immediately on
/// the returned child state before any code calls into the parent state again, otherwise the
/// child may miss some timer events.
fn accept(self) -> (TcpStateEnum<X>, Result<AcceptedTcpState<X>, AcceptError>) {
(self.into(), Err(AcceptError::InvalidState))
}
fn send(self, _reader: impl Read, _len: usize) -> (TcpStateEnum<X>, Result<usize, SendError>) {
(self.into(), Err(SendError::InvalidState))
}
fn recv(self, _writer: impl Write, _len: usize) -> (TcpStateEnum<X>, Result<usize, RecvError>) {
(self.into(), Err(RecvError::InvalidState))
}
/// Returns the number of bytes added to the TCP state's receive buffer. This may be
/// smaller (ex: duplicate packet) or larger (ex: there is a non-empty reassembly queue)
/// than the packet payload length.
fn push_packet(
self,
_header: &TcpHeader,
_payload: Payload,
) -> (TcpStateEnum<X>, Result<u32, PushPacketError>) {
(self.into(), Err(PushPacketError::InvalidState))
}
fn pop_packet(
self,
) -> (
TcpStateEnum<X>,
Result<(TcpHeader, Payload), PopPacketError>,
) {
(self.into(), Err(PopPacketError::InvalidState))
}
fn clear_error(&mut self) -> Option<TcpError>;
fn poll(&self) -> PollState;
fn wants_to_send(&self) -> bool;
fn local_remote_addrs(&self) -> Option<(SocketAddrV4, SocketAddrV4)>;
}
#[derive(Debug)]
pub struct TcpState<X: Dependencies>(Option<TcpStateEnum<X>>);
// this exposes many of the methods from `TcpStateTrait`, but not necessarily all of them (for
// example we don't expose `rst_close()`).
impl<X: Dependencies> TcpState<X> {
pub fn new(deps: X, config: TcpConfig) -> Self {
let new_state = InitState::new(deps, config);
Self(Some(new_state.into()))
}
#[inline]
fn with_state<T>(&mut self, f: impl FnOnce(TcpStateEnum<X>) -> (TcpStateEnum<X>, T)) -> T {
// get the current state, pass it to `f`, and then put it back (`f` may actually replace the
// state with an entirely different state object)
let state = self.0.take().unwrap();
let (state, rv) = f(state);
self.0 = Some(state);
rv
}
#[inline]
pub fn close(&mut self) -> Result<(), CloseError> {
self.with_state(|state| state.close())
}
#[inline]
pub fn shutdown(&mut self, how: Shutdown) -> Result<(), ShutdownError> {
self.with_state(|state| state.shutdown(how))
}
#[inline]
pub fn listen<T, E>(
&mut self,
backlog: u32,
associate_fn: impl FnOnce() -> Result<T, E>,
) -> Result<T, ListenError<E>> {
self.with_state(|state| state.listen(backlog, associate_fn))
}
#[inline]
pub fn connect<T, E>(
&mut self,
addr: SocketAddrV4,
associate_fn: impl FnOnce() -> Result<(SocketAddrV4, T), E>,
) -> Result<T, ConnectError<E>> {
self.with_state(|state| state.connect(addr, associate_fn))
}
#[inline]
pub fn accept(&mut self) -> Result<AcceptedTcpState<X>, AcceptError> {
self.with_state(|state| state.accept())
}
#[inline]
pub fn send(&mut self, reader: impl Read, len: usize) -> Result<usize, SendError> {
self.with_state(|state| state.send(reader, len))
}
#[inline]
pub fn recv(&mut self, writer: impl Write, len: usize) -> Result<usize, RecvError> {
self.with_state(|state| state.recv(writer, len))
}
#[inline]
pub fn push_packet(
&mut self,
header: &TcpHeader,
payload: Payload,
) -> Result<u32, PushPacketError> {
self.with_state(|state| state.push_packet(header, payload))
}
#[inline]
pub fn pop_packet(&mut self) -> Result<(TcpHeader, Payload), PopPacketError> {
self.with_state(|state| state.pop_packet())
}
#[inline]
pub fn clear_error(&mut self) -> Option<TcpError> {
self.0.as_mut().unwrap().clear_error()
}
#[inline]
pub fn poll(&self) -> PollState {
self.0.as_ref().unwrap().poll()
}
#[inline]
pub fn wants_to_send(&self) -> bool {
self.0.as_ref().unwrap().wants_to_send()
}
#[inline]
pub fn local_remote_addrs(&self) -> Option<(SocketAddrV4, SocketAddrV4)> {
self.0.as_ref().unwrap().local_remote_addrs()
}
}
/// A macro that forwards an argument-less method to the inner type.
///
/// ```ignore
/// // forward!(as_init, Option<&InitState<X>>);
/// #[inline]
/// pub fn as_init(&self) -> Option<&InitState<X>> {
/// self.0.as_ref().unwrap().as_init()
/// }
/// ```
#[cfg(test)]
macro_rules! forward {
($fn_name:ident, $($return_type:tt)*) => {
#[inline]
pub fn $fn_name(&self) -> $($return_type)* {
self.0.as_ref().unwrap().$fn_name()
}
};
}
#[cfg(test)]
impl<X: Dependencies> TcpState<X> {
forward!(as_init, Option<&InitState<X>>);
forward!(as_listen, Option<&ListenState<X>>);
forward!(as_syn_sent, Option<&SynSentState<X>>);
forward!(as_syn_received, Option<&SynReceivedState<X>>);
forward!(as_established, Option<&EstablishedState<X>>);
forward!(as_fin_wait_one, Option<&FinWaitOneState<X>>);
forward!(as_fin_wait_two, Option<&FinWaitTwoState<X>>);
forward!(as_closing, Option<&ClosingState<X>>);
forward!(as_time_wait, Option<&TimeWaitState<X>>);
forward!(as_close_wait, Option<&CloseWaitState<X>>);
forward!(as_last_ack, Option<&LastAckState<X>>);
forward!(as_rst, Option<&RstState<X>>);
forward!(as_closed, Option<&ClosedState<X>>);
}
#[enum_dispatch::enum_dispatch(TcpStateTrait<X>)]
#[derive(Debug)]
enum TcpStateEnum<X: Dependencies> {
Init(InitState<X>),
Listen(ListenState<X>),
SynSent(SynSentState<X>),
SynReceived(SynReceivedState<X>),
Established(EstablishedState<X>),
FinWaitOne(FinWaitOneState<X>),
FinWaitTwo(FinWaitTwoState<X>),
Closing(ClosingState<X>),
TimeWait(TimeWaitState<X>),
CloseWait(CloseWaitState<X>),
LastAck(LastAckState<X>),
Rst(RstState<X>),
Closed(ClosedState<X>),
}
/// A macro that creates a method which casts to an inner variant.
///
/// ```ignore
/// // as_impl!(as_init, Init, InitState);
/// #[inline]
/// pub fn as_init(&self) -> Option<&InitState<X>> {
/// match self {
/// Self::Init(x) => Some(x),
/// _ => None,
/// }
/// }
/// ```
#[cfg(test)]
macro_rules! as_impl {
($fn_name:ident, $variant:ident, $return_type:ident) => {
#[inline]
pub fn $fn_name(&self) -> Option<&$return_type<X>> {
match self {
Self::$variant(x) => Some(x),
_ => None,
}
}
};
}
/// Casts to concrete types. This should only be called from unit tests to verify state.
#[cfg(test)]
impl<X: Dependencies> TcpStateEnum<X> {
as_impl!(as_init, Init, InitState);
as_impl!(as_listen, Listen, ListenState);
as_impl!(as_syn_sent, SynSent, SynSentState);
as_impl!(as_syn_received, SynReceived, SynReceivedState);
as_impl!(as_established, Established, EstablishedState);
as_impl!(as_fin_wait_one, FinWaitOne, FinWaitOneState);
as_impl!(as_fin_wait_two, FinWaitTwo, FinWaitTwoState);
as_impl!(as_closing, Closing, ClosingState);
as_impl!(as_time_wait, TimeWait, TimeWaitState);
as_impl!(as_close_wait, CloseWait, CloseWaitState);
as_impl!(as_last_ack, LastAck, LastAckState);
as_impl!(as_rst, Rst, RstState);
as_impl!(as_closed, Closed, ClosedState);
}
/// An accept()ed TCP state. This is used to ensure that the caller uses
/// [`finalize`](Self::finalize) to update the state's `Dependencies` since the state is no longer
/// owned by the listening socket.
// we use a wrapper struct around an enum so that public code can't access the inner state object
pub struct AcceptedTcpState<X: Dependencies>(AcceptedTcpStateInner<X>);
/// An "established" or "close-wait" TCP state can be accept()ed, so we need to be able to store
/// either state.
enum AcceptedTcpStateInner<X: Dependencies> {
Established(EstablishedState<X>),
CloseWait(CloseWaitState<X>),
}
impl<X: Dependencies> AcceptedTcpState<X> {
/// This allows the caller to update the state's `Dependencies`.
///
/// This must be called immediately after [`TcpState::accept`], otherwise the accept()ed socket
/// may miss some of its timer events.
pub fn finalize(mut self, f: impl FnOnce(&mut X)) -> TcpState<X> {
let deps = match &mut self.0 {
AcceptedTcpStateInner::Established(state) => &mut state.common.deps,
AcceptedTcpStateInner::CloseWait(state) => &mut state.common.deps,
};
// allow the caller to update `deps` for this state since this state is changing owners
f(deps);
TcpState(Some(self.0.into()))
}
pub fn local_addr(&self) -> SocketAddrV4 {
match &self.0 {
AcceptedTcpStateInner::Established(state) => state.connection.local_addr,
AcceptedTcpStateInner::CloseWait(state) => state.connection.local_addr,
}
}
pub fn remote_addr(&self) -> SocketAddrV4 {
match &self.0 {
AcceptedTcpStateInner::Established(state) => state.connection.remote_addr,
AcceptedTcpStateInner::CloseWait(state) => state.connection.remote_addr,
}
}
}
impl<X: Dependencies> TryFrom<TcpStateEnum<X>> for AcceptedTcpState<X> {
type Error = TcpStateEnum<X>;
fn try_from(state: TcpStateEnum<X>) -> Result<Self, Self::Error> {
match state {
TcpStateEnum::Established(state) => Ok(Self(AcceptedTcpStateInner::Established(state))),
TcpStateEnum::CloseWait(state) => Ok(Self(AcceptedTcpStateInner::CloseWait(state))),
// return the state back to the caller
state => Err(state),
}
}
}
impl<X: Dependencies> From<AcceptedTcpStateInner<X>> for TcpStateEnum<X> {
fn from(inner: AcceptedTcpStateInner<X>) -> Self {
match inner {
AcceptedTcpStateInner::Established(state) => state.into(),
AcceptedTcpStateInner::CloseWait(state) => state.into(),
}
}
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Shutdown {
Read,
Write,
Both,
}
#[derive(Debug)]
pub enum TcpError {
ResetSent,
ResetReceived,
/// The connection was closed while it was connecting, and no RST was sent or received.
ClosedWhileConnecting,
TimedOut,
}
// errors for operations on `TcpStateTrait` objects
#[derive(Debug)]
pub enum CloseError {
InvalidState,
}
#[derive(Debug)]
enum RstCloseError {
InvalidState,
}
#[derive(Debug)]
pub enum ListenError<E> {
InvalidState,
FailedAssociation(E),
}
#[derive(Debug)]
pub enum ConnectError<E> {
InvalidState,
/// A previous connection attempt is in progress.
InProgress,
/// A connection has previously been attempted and was either successful or unsuccessful (it may
/// or may not have reached the "established" state). The connection may be established, timed
/// out, closing, half-closed, closed, etc. This does not include connection attempts that are
/// in progress ("syn-sent" or "syn-received" states).
AlreadyConnected,
/// Is already listening for new connections.
IsListening,
FailedAssociation(E),
}
#[derive(Debug)]
pub enum AcceptError {
InvalidState,
NothingToAccept,
}
#[derive(Debug)]
pub enum ShutdownError {
NotConnected,
InvalidState,
}
#[derive(Debug)]
pub enum SendError {
InvalidState,
Full,
NotConnected,
StreamClosed,
Io(std::io::Error),
}
#[derive(Debug)]
pub enum RecvError {
InvalidState,
Empty,
NotConnected,
/// The peer has sent a FIN, so no more data will be received.
StreamClosed,
Io(std::io::Error),
}
#[derive(Debug)]
pub enum PushPacketError {
InvalidState,
}
#[derive(Debug)]
pub enum PopPacketError {
InvalidState,
NoPacket,
}
// segment/packet headers
bitflags::bitflags! {
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct PollState: u32 {
/// Data can be read.
const READABLE = 1 << 0;
/// Data can be written.
const WRITABLE = 1 << 1;
/// There is a pending error that can be read using [`TcpState::clear_error`].
const ERROR = 1 << 2;
/// The connection has been closed for receiving. This is not mutually exclusive with
/// `READABLE` (even if it's closed for receiving, there may still be buffered data to
/// read). Some possible causes are:
/// - Received a FIN packet.
/// - Sent or received a RST packet.
/// - TCP was closed.
const RECV_CLOSED = 1 << 3;
/// The connection has been closed for sending. This should be mutually exclusive with
/// `WRITABLE` (there would be no point in writing data if it's closed for sending). Some
/// possible causes are:
/// - Sent a FIN packet.
/// - Sent or received a RST packet.
/// - TCP was `shutdown()` for writing.
/// - TCP was closed.
const SEND_CLOSED = 1 << 4;
/// Is listening for new connections.
const LISTENING = 1 << 5;
/// A listening socket has a new incoming connection that can be accepted.
const READY_TO_ACCEPT = 1 << 6;
/// Connection is in the process of opening. More specifically this means that it is in
/// either the "syn-sent" or "syn-received" states.
const CONNECTING = 1 << 7;
/// A connection has previously been attempted and was either successful or unsuccessful (it
/// may or may not have reached the "established" state). The connection may be established,
/// timed out, closing, half-closed, closed, etc. This does not include connection attempts
/// that are in progress ("syn-sent" or "syn-received" states).
const CONNECTED = 1 << 8;
/// TCP is fully closed (in the "closed" state). This may not be set immediately after a
/// `close()` call, for example if `close()` was called while in the "established" state,
/// and now is in the "fin-wait-1" state. This does not include the initial state (we don't
/// consider a new TCP to be "closed").
const CLOSED = 1 << 9;
}
}
#[derive(Copy, Clone, Debug)]
pub struct TcpConfig {
pub(crate) window_scaling_enabled: bool,
}
impl TcpConfig {
pub fn window_scaling(&mut self, enable: bool) {
self.window_scaling_enabled = enable;
}
}
impl Default for TcpConfig {
fn default() -> Self {
Self {
window_scaling_enabled: true,
}
}
}
bitflags::bitflags! {
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct TcpFlags: u8 {
const FIN = 1 << 0;
const SYN = 1 << 1;
const RST = 1 << 2;
const PSH = 1 << 3;
const ACK = 1 << 4;
const URG = 1 << 5;
const ECE = 1 << 6;
const CWR = 1 << 7;
}
}
#[derive(Copy, Clone, Debug)]
pub struct TcpHeader {
pub ip: Ipv4Header,
pub flags: TcpFlags,
pub src_port: u16,
pub dst_port: u16,
pub seq: u32,
pub ack: u32,
pub window_size: u16,
pub selective_acks: Option<SmallArrayBackedSlice<4, (u32, u32)>>,
pub window_scale: Option<u8>,
pub timestamp: Option<u32>,
pub timestamp_echo: Option<u32>,
}
impl TcpHeader {
pub fn src(&self) -> SocketAddrV4 {
SocketAddrV4::new(self.ip.src, self.src_port)
}
pub fn dst(&self) -> SocketAddrV4 {
SocketAddrV4::new(self.ip.dst, self.dst_port)
}
}
#[derive(Copy, Clone, Debug)]
pub struct Ipv4Header {
pub src: Ipv4Addr,
pub dst: Ipv4Addr,
}
/// A packet payload containing a list of [byte](Bytes) chunks.
///
/// The sum of the lengths of each chunk must be at most [`u32::MAX`], otherwise operations on the
/// payload or other code using the payload may panic.
// TODO: Intuitively this seems like a good place to use a `SmallVec` to optimize the common case
// where there are a small number of chunks per packet. But I'm leaving this until we can test `Vec`
// vs `SmallVec` in a benchmark to see if there's any performance improvement in practice.
#[derive(Clone, Debug, Default)]
pub struct Payload(pub Vec<Bytes>);
// We don't implement `PartialEq` or `Eq` since it's not clear what equality means. Are payloads
// equal if they just contain the same bytes, or are they equal only if the chunks are exactly the
// same? For example is the payload `["hello", "world"]` the same as `["helloworld"]`?
static_assertions::assert_not_impl_any!(Payload: PartialEq, Eq);
impl Payload {
/// Returns the number of bytes in the payload.
pub fn len(&self) -> u32 {
self.0
.iter()
// `fold` rather than `sum` so that we always panic on overflow
.fold(0usize, |acc, x| acc.checked_add(x.len()).unwrap())
.try_into()
.unwrap()
}
/// Returns true if the payload has no data (no byte chunks or only empty byte chunks).
pub fn is_empty(&self) -> bool {
// should be faster than checking `self.len() == 0`
self.0.iter().all(|x| x.len() == 0)
}
/// Concatenate the byte chunks into a single byte chunk. Unless the payload is empty or has a
/// single chunk, this will allocate a large buffer and copy all of the individual chunks to
/// this new buffer.
pub fn concat(&self) -> Bytes {
let num_bytes = self.len() as usize;
let num_chunks = self.0.len();
if num_bytes == 0 {
return Bytes::new();
}
if num_chunks == 1 {
// there's only one chunk, so just return a reference to the chunk
return self.0[0].clone();
}
let mut bytes = BytesMut::with_capacity(num_bytes);
for chunk in &self.0 {
bytes.extend_from_slice(chunk);
}
debug_assert_eq!(bytes.len(), bytes.capacity());
bytes.freeze()
}
}
impl From<Bytes> for Payload {
fn from(bytes: Bytes) -> Self {
Self(vec![bytes])
}
}
impl From<BytesMut> for Payload {
fn from(bytes: BytesMut) -> Self {
bytes.freeze().into()
}
}