bytes/
lib.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
#![warn(missing_docs, missing_debug_implementations, rust_2018_idioms)]
#![doc(test(
    no_crate_inject,
    attr(deny(warnings, rust_2018_idioms), allow(dead_code, unused_variables))
))]
#![no_std]

//! Provides abstractions for working with bytes.
//!
//! The `bytes` crate provides an efficient byte buffer structure
//! ([`Bytes`](struct.Bytes.html)) and traits for working with buffer
//! implementations ([`Buf`], [`BufMut`]).
//!
//! [`Buf`]: trait.Buf.html
//! [`BufMut`]: trait.BufMut.html
//!
//! # `Bytes`
//!
//! `Bytes` is an efficient container for storing and operating on contiguous
//! slices of memory. It is intended for use primarily in networking code, but
//! could have applications elsewhere as well.
//!
//! `Bytes` values facilitate zero-copy network programming by allowing multiple
//! `Bytes` objects to point to the same underlying memory. This is managed by
//! using a reference count to track when the memory is no longer needed and can
//! be freed.
//!
//! A `Bytes` handle can be created directly from an existing byte store (such as `&[u8]`
//! or `Vec<u8>`), but usually a `BytesMut` is used first and written to. For
//! example:
//!
//! ```rust
//! use bytes::{BytesMut, BufMut};
//!
//! let mut buf = BytesMut::with_capacity(1024);
//! buf.put(&b"hello world"[..]);
//! buf.put_u16(1234);
//!
//! let a = buf.split();
//! assert_eq!(a, b"hello world\x04\xD2"[..]);
//!
//! buf.put(&b"goodbye world"[..]);
//!
//! let b = buf.split();
//! assert_eq!(b, b"goodbye world"[..]);
//!
//! assert_eq!(buf.capacity(), 998);
//! ```
//!
//! In the above example, only a single buffer of 1024 is allocated. The handles
//! `a` and `b` will share the underlying buffer and maintain indices tracking
//! the view into the buffer represented by the handle.
//!
//! See the [struct docs] for more details.
//!
//! [struct docs]: struct.Bytes.html
//!
//! # `Buf`, `BufMut`
//!
//! These two traits provide read and write access to buffers. The underlying
//! storage may or may not be in contiguous memory. For example, `Bytes` is a
//! buffer that guarantees contiguous memory, but a [rope] stores the bytes in
//! disjoint chunks. `Buf` and `BufMut` maintain cursors tracking the current
//! position in the underlying byte storage. When bytes are read or written, the
//! cursor is advanced.
//!
//! [rope]: https://en.wikipedia.org/wiki/Rope_(data_structure)
//!
//! ## Relation with `Read` and `Write`
//!
//! At first glance, it may seem that `Buf` and `BufMut` overlap in
//! functionality with `std::io::Read` and `std::io::Write`. However, they
//! serve different purposes. A buffer is the value that is provided as an
//! argument to `Read::read` and `Write::write`. `Read` and `Write` may then
//! perform a syscall, which has the potential of failing. Operations on `Buf`
//! and `BufMut` are infallible.

extern crate alloc;

#[cfg(feature = "std")]
extern crate std;

pub mod buf;
pub use crate::buf::{Buf, BufMut};

mod bytes;
mod bytes_mut;
mod fmt;
mod loom;
pub use crate::bytes::Bytes;
pub use crate::bytes_mut::BytesMut;

// Optional Serde support
#[cfg(feature = "serde")]
mod serde;

#[inline(never)]
#[cold]
fn abort() -> ! {
    #[cfg(feature = "std")]
    {
        std::process::abort();
    }

    #[cfg(not(feature = "std"))]
    {
        struct Abort;
        impl Drop for Abort {
            fn drop(&mut self) {
                panic!();
            }
        }
        let _a = Abort;
        panic!("abort");
    }
}